3D I Assignment 2: Part 1

The class was taken to the Gotland Museum to hear about the history of the island as well as take pictures of old objects that we can use for reference for our second assignment. I have chosen to model this medieval jug. It’s estimated to have been made during the 12th century, so it is around 700 years old. It fell to my liking since it seems to have been coated with some kind of glaze so the colors and texture was looking organic and interesting.


jug2

Because of what I think looks like specs of green glazing, I decided to try looking it up online after visiting the museum.  I found out that in medieval England they started using this sort of glazing in the latter half of the 12th century. It fits really well with the age of the jug, so I am strongly guessing that it had been made in England. Apparently, by adding copper filings to the basic lead glaze, a distinct green color could be obtained. They would cover the insides of their otherwise white kitchen pottery with this, while jugs were glazed outside to make the most of the decorative effects. By having this information, I am now able to find pictures of similar types of jugs for further reference. The jug in the museum was behind glass, so having more pictures to look at is perfect in my situation.

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Other similar pottery for further reference

Visual Style

What I would preferably like to do in terms of visual style is the “Uncharted” style. This is because I’d like to keep the texture and personality that the real jug has gotten over the course of the years. This will be my first choice of goal. However, since I have not texturized a model before, I do not know how difficult it would be to create this sort of texture since it’s very irregular. If this turns out to be a bit too difficult for me at the level of skill I have at the moment, I’ll change my course for the “Skyrim” style. The style of the model should be the same for these two, and I can make the texture slightly less organic and more controlled for that. So that would be my plan B.

jug1

Simple edge flow plan

Stereotypes

I cannot say that I find anything that can be referred to as stereotypical in this particular case. It has a basic construction of a pottered jug and it is all. I don’t believe that anyone else could find anything stereotypical either, neither positive nor negative. If you who read this have any other opinion on this matter, place comment down below and let me know!

Modeling Risks

This jug has definitely more going on than the crates and boxes that I have made earlier. The soft curvy shapes as well as distinct characteristics such as the handle will have me making objects separately to later connect them. To minimize the risks would be to save incrementally and take things slowly, to understand what I am doing and do everything with clear intentions. Since I am still a rookie, there is not more I can say, really. It will be interesting to see how it turns out.