Game ON!

Hi again people!

Since my last post we have been doing much; but especially two things. We have been doing reverse engineering and we have created a game through a workshop we got from our temporary lecturer: Ernest Adams.

Reverse engineering: This means that we are supposed to analyze the games’ systems and break it apart to find the ground-pieces. We practice to break apart a functioning system.

Workshop: In this workshop we got a dream and we were supposed to build a game based on this dream. It is supposed to look like a professional company so we had different kinds of positions:

  • Lead Designer
  • Art Director
  • Level Designer [THIS IS ME]
  • User Interface Designer
  • Mechanics Designer

The workshop – Top Fashion Designer

My teams’ dream was “My dream is to be a top fashion designer”. And my position was level designer.
My job was to create different levels and different challenges that challenge the player. I needed to really think outside the box for this one, since I wanted as realistic but at the time fun challenges to the game. It was all fun and games!

We started brainstorming around this dream. What does a top fashion designer do? What would the player want to do? What players is our targets? Do we want a simulation game or more like a “Tycoon” game?

It is a lot to consider when doing a game. And as soon as we had almost decided what we wanted someone said another great idea that we wanted in. I think it ended pretty well. If I had a 10-year-old daughter I would most likely get it for her!

Reverse Engineering – Guitar Hero

As said; the whole idea of this is to analyze a game and look it its’ systems and break it down so we can find the ground-pieces in it. Our assignment was to do this. We were to take a digital game, my team chose Guitar Hero, and then analyze its’ system and look for something called Core Experience. And after we had chosen our game and core experience, you can read what core experience we chose below, we had one day to translate our core experience and make a paper prototype of it.

Quick explanation, Core Experience: This is the kind of experience that you as the player have. For example: In Guitar Hero we felt that the core experience is to press buttons to the music and hang on to the rhythm.

My job in this particular assignment was to write down the rules in a document. We all did pretty much everything in the game, but we had to separate the assignments a bit. Two of us became the artists and I became the one writing the rules and the other two made a bit of both and made songs for the game.

We made “Clap n’ Snap”. It is a game where you clap your hands to different kind of claps. We made cards showing what kind of clap you were supposed to clap or what kind of movement you were supposed to do.
The game is to be played with 4 people or more. So one person will tap the table once approximately every two seconds and two others will be playing against each other. Both the player tapping the table and the fourth guy who is watching at that moment will be audience. The audience will decide which player who did the best job keeping the rhythm and who did the right claps.

The day after when the game were done and our classmates were playing it we had both positive and negative critic. It was said to be more complicated written rules than necessary. So that is on me! But on the other hand, this was the only negative critic we got from our game. The people playing also said it was “fun and unique” and they “had never seen a game like this before” so that me glad to hear.

But that was all from me now! Hope to see you again soon! I’ll try to upload the rules and cards so you can see what it is all about. Hopefully the one in my team who got the papers have not thrown them away.

See you all later! – Alex Henningsson

About Alex Henningsson

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