Wall sliding!

Today I was busy doing other stuff and therefore I did not have much time to program. But I managed to squeeze in some time and finish the last variable for the players basic movement, wall sliding. The player now slides down slower if he is touching a wall, in comparison to just falling faster with gravity. The sliding works by applying an small upwards force when the player is touching a wall and has a negative velocity value on Y-axis.
I also added a sprint button with ”Right Trigger” on the Xbox360 controller, which works pretty much exactly like in Super Meat Boy except that this sprint only works when the player is touching ground surface.


I will most likely leave the player programming for now because all the basic movement is complete. Later i will work on his Combat and Spells but for now i will start with stuff like Hazards, Enemies and Collectibles.

About Semih Parlayan

2014  Programming