Assignment week 3 part 2

These are the objects I modeled, the second two where cleaned later on by my two colleagues Seamus Newman and Viktor Kjellson. I will start to talk about the optimization that Seamus and Viktor did with my crates and later move on to the boxes i made. The task here is to clean the model from overlapping faces, problems with N-gons and reducing the amount of tris we have on our models etc. First off, these are the ones I made, and I am highlighting the flawed areas:

box

For this “basket”, I had started first of all to look for overlapping faces, as lovely as it was, it had over a hundred… i dont even know how i managed to do that, and i looked for N-gons, and yup a lot of them there too. I tried to fix it but then realised that the basket was modeled wrong from the beginning. So i remodeled it and you will see the result below.

Crate

firstcrate

This is the second box, as you can see there are 12 overlapping faces, and the N-gons where worse. And i really feel sorry for Seamus that took upon this task but he managed to fix it. I too looked into the box, and tried to fix things with it, but then again i realized that  everything with the box was messed up, so i started from skratch, with just a few moves i did a replica of the box with no overlapping faces or N-gons, and slowly i started to realize the difficulties in using extrude on the models without first knowing how this can effect the model. I will discuss stuff further down below, but now for the results Seamus had with the box:

seamus

A bit more shiny is it? i guess he added some spark to it. Anyways he did a great job, he got rid of the overlapping faces, and he also made the made the edges align great here and thus lowering the poly count of the whole model. That is a feature that I did not use on my new crate model, so this is something that i have to take advantage of.

Now moving on to Viktor. He chose to work on this chest:

ChestSS

Chestwire

 

This chest did not have any overlapping faces or messed up N-gons, so the work that Viktor did here was to lover the polys and connecting edges, he also erased stuff that was not necessary as it could not be seen on the screen (as i have marked on the chest above). So i tried to put it up in a order where one can better observe the work:

viktorchestSo this part used to be a cylinder, Viktor erased the parts that would be invisible on the chest, thus lowering the poly count of whole scene, and he also connected some minor adjustments like connecting edges to one another.

Now going back to the “basket” i made. The thing with this basket was that the whole thing hade overlapping faces, and on top of that unfixed N-gons. At first i tried to fix it, i moved faces all over the place  just to see how it was set up. I realized that the foundation of it was flawed, as i was removing to find the errors I was left with nothing but some flat surfaces. I decided to start from scratch, building the parts one by one until i got the whole model, and the end result was promising:

fruit2fruit1But for the bottom part i used a plane which I adjusted the measures to fit the sides of the basket. To make the right structures and avoid extra edges I worked on building each plank as i went, extruding and capping them one by one. Following the tip I got from our lecturer, was that i had to think every part like i would for the real world, and that help quite a lot. I was able to make cleaner objects with lesser polish made for it afterwards.

Keeping this in mind I now have a better understanding of how to model, and I am slowly getting the hang of the 3D software. Now for future work ill always try to keep track of the edges and faces, and think before every step to see that i don’t mess things up in the future. But I will learn more as I go, my goal would be that i become good enough to teach others to do the same.