Genius is effort
|
”Be better” That is the mantra of our chief lecturer, the esteemed Mr. Adam Mayes. And indeed, isn’t that the very essence of being a human being, to strive towards bettering ourselves in any way we can? Being a better game designer is about being professional and keeping a player-centric mindset all throughout the design process. To have a vision, daring to be unique, never compromise on quality and above all always keeping these elements grounded in the players experience. All my life I’ve played games, I’ve owned pretty much every console ever (including some very obscure ones) and I’ve been both a PC and a Mac owner. I’ve played games that fundamentally changed not only the way I look at entertainment, but also the way I look at myself. But I also played games that made me, for just a brief moment, despise the very screen in front of me and curse the day I discovered interactive media. I’m pretty sure that every gamer out there can point to a moment when they played the latter and asked themselves ”Why?”. However, I’m also pretty sure that the people who played one of the former and asked the same question are far fewer. As a player I don’t accept shit, but as a designer I never accept genius either, not without asking why. Because if you want to be a part of the movement that improves upon human leisure and brightens the day for every lover of games you have to. Genius is effort. |