Project Grottan 2013-10-14
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As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave. Start Tile The start card is made up of two different tiles. The reason it is made out of two tiles is so the players can easily figure out where to start. Not only does this tile work as the start tile but also as a food tile which means that each player starts with one food. Before the game starts the players choose together where on the game board the tile should be placed. Exit Tiles The different exit tiles exist for the soul reason so that the game can end and act as the final quest. While there are different amounts of players more exits are used in the game. For example, when there are just two people playing only one exit is used. When three players are playing another exit is mixed into the deck and finally if four or more players are playing the last exit is added to the deck. Food Tiles Food tiles are very important while playing the game. Whenever a player places a tile he or she may take a food card. The food is then used to decrease the players hunger which means that the health increases. While playing the game the food acts as a timer making the players wanting to find more food or the exit before they die. Experience/Challenge Tile The challenge tiles work as places found in the caves that the players have to get through. The only way to get past a challenge tile is by rolling a D20. If the amount received on the die is higher than the players health or hunger the player cannot get past as he or she is too weak. Path Tiles These are the basic tiles used in the game to give the player the chance to explore the cave. These tiles don’t really fill any function more than letting the players move in different directions. The images above are only preliminary and may choose throughout the process of the creation of the game. With time these tiles will be upgraded and might even gain a better graphical style making them easier to understand while playing. Filed under: Advanced Game Design Tagged: 5SD024, Boardgames |





















