Big Game Project Week 7

The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.

These are the sound effects that i managed to implement.

  • Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
  • Walking Sounds – Different depending on what material you are walking on (Stone, Sand, Water, Metal, Wood), on each material the graphics are using they can set a physic material which will change the walking sound for the player. There are various amounts of walking step sound effects which is randomly chosen each step.
  • Falling Sound – Sound the player makes when he is falling, i also added a impact sound for when the player lands.
  • Ladder climbing – For when the player climbs a ladder.
  • Various pling sound effects for when objects like the ray receiver activates or you walk into a checkpoint.
  • Added a music manager that handles all the music in the game.

I think that the sound effects add a lot to the feeling of the game, it makes everything seem more realistic and i really like how it turned out.

I also did some work on the ladder to finally make it so that you don’t have to look at the ladder anymore when climbing it, it took a lot of work but i managed to make it so that after you get on the ladder you can look elsewhere and you will still get up from the ladder. I had a lot of feedback regarding that you should not have to look at the ladder at all times in order to climb it so i felt that it was important to get it in before the beta testing.

In addition to this i made some preparations for the options menu, which will most likely be what i will be working on the coming week. I will be trying to add in the options to set the resolution of the window as well if it should be full screen or not. It would be good if i managed to get a music on/off toggle also.