3D Week 3 – The Optimum Crate
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Greetings! So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education. The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much optimization. So lets see how to fill this blog post! The Crate with Medieval QualitiesFirst up is the crate that I myself optimized. The optimization process required us to check for overlaying polygons, weirdly knitted polygons, look for five sided polygons, wrongly faced polygons. This crate had none of that. It is a simple shape and was very quick to make. But I’ve made simple things like this one in 3D before and had experience with things that can go wrong and so the most of the optimization we where supposed to do this week I had already done last week during my work process. So that was something positive to notice I suppose. Although even how much experience you have, and even though they may be simple shapes, mistakes can always be made. So it’s a good thing to take your time after you’re done modelling and checking for things that are faulty. The Crate from the Sci-Fi Sphere
Jenny Grip got my Sci-Fi Crate assigned to her. She noticed no faults with it when it came to strange polygons and he like, but she made some minor changes to it. Before the optimization After the optimization The changes made was to show that there actually was a lid on the crate. As shown in the image the incline was drawn in further to emphasize this. Other than that there wasn’t anything that was faulty or weird looking. The Crate Containing a SecretMikaela Moberg was the one assigned to this crate. This one was a little different. With this one just as the others there where no faulty polygons or the like. But, this was the problem instead. Before After Can you see the difference? I used simple flat planes for the wings as well as the details on the roof of the Ark. My plan was to used 2 sided materials and that would be that, but seeing how most game engines don’t render double-sided material this had to be corrected. This is also something I need to think about in the future so I won’t make a mistake and use simple planes to then realize I have to remake it because you can only see the material from one side. But then again, it all depends on what game engine the model is going into. This above all shows how important it is to have communication between artists who are in on the same project, and know the exact limitations and constrictions you have to work around. Just an interesting insight I received. And that is all I have to say about that. Have a good one! |