3D Assignment 2 – The Strange Brooch

Greetings!

Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:

brooch1

A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.

I chose this object for the interesting texturing it proposed, with all the small golden details and so on. It has a simple shape with some intriguing details on top.

Visual Style – What to Pick…

Skyrim (Reality), Asterix and Obelix (Cartoony), Uncharted (Antique).

These are the three visual styles I get to choose from. And to test myself, I going to pick the cartoony style. Considering my visual style choice my emphasis will lay on the top of the box. The details and ornamentation have to be very exaggerated, which could be fun to make.

Things to ignore I feel mostly is the color scheme. With the cartoony style I need to make it very colorful and not very brown and desaturated.

With this object I can really see any negative stereotypes being prominent when implementing a cartoony style, of course I need to keep it in a certain degree of exaggerated and not go over the top. I am also not too much for flat colors because it goes from something cartoony to something extremely childish. When it comes to stereotypes from the culture it was made, I feel it would be quite hard to make something negative with this type of object other than perhaps changing what the ornaments on the top portrays.

How about positive stereotypes? Stereotypes that strengthen where the object was made and who worn it. Again, it can be difficult with such a small object but this I feel is also connected to the ornaments on the top of the brooch.

Modeling Plan – What Could Go Wrong?

My biggest fault would be to make the entire object out of one single mesh object. I need to split it up smartly to save myself from getting into weird situations that makes it harder for myself to continue forward.

I had some troubles getting good photos from different angles because the object was behind glass, luckily it is rather symmetrical. And so I went online to find more images of similar objects and found some!

brooch2

This one is more detailed and the ornaments and details are better preserved. and Although it looks a bit different it still holds true in shape and aesthetic.

brooch3

Edgeflow! Yes, how will I create this brooch? As I said earlier I think it will be easier to keep many of the forms on this object in separate objects.

edgeflow_brooch

Something like this perhaps, every color is a different object. Then having the tinier details such as the engravings and such that don’t break the silhouette be shown in the texture and through normal maps.

I think it will be interesting to move forward with this object and see if I can do it justice in beauty and extravagance.

And that is all I have to say about that.

Have a good one!