Suit Em’ Up – The random week
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Hello World! This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we are going to do the rooms later, this resulted in me not working on one specific artifact this week but several and smaller ones. Kind of what texture we’re looking for to use in our game. the search will be continued! Instead for fixing our rooms I did some research after texture for our suit. There are two layers of our world. One inner layer which is the one you will walk around on, and one outer that is the suit’s outside which sets the paths for the labyrinth of our game. I’ve started on some of the textures myself, and will together with Andreas put them in to our rooms, but that will wait for maybe next week or so, simply when we have time for it. the two enemy’s and all the Barney’s are my work, the rest is concept-art done by Måns from my group I have also done some improvements on my animations. They are much smoother now and have a more biological appearance. Not as stiff as my first attempt at doing some animation. There are now 4 frames for each leg instead of only two and there is also a lot more details added to the enemy’s. One other thing on our animation-front is that finally we have some added in the real game, we have animation for one of the enemy’s (the green one) and a walking animation for Barney, our main character. So now the game doesn’t look as boring when there is a lot of movement going on, on the screen. We-ho! This is a mock-up of what we wanted the map to look like, the red dot is where the player is. The map is just a suit due to our aesthetic goal; Exploring. the player will not be given a full map of the suit because it reveals too much and lower the exploring game-play for the player. Last of random work I did this week was a map for our menu-system. As the programmers was already finished with the code for it and we only needed the map-sprite I thought I could do it as well, since this week already is messed up with random tasks. Since the programmers already are done with the code of the map, I had some very strict rules to follow when making it. I had to draw it over our map, but not lose the proportions of it, nor make it too much offset from the map, which made the map look a bit weird. This is how i had to do the map. it’s not finished jet but you’ll get the idea. well. I think that’s all folk, sorry for a very diffuse post…will be better next week! -Ludwig Lindstål |



