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For this assignment I will model some crates and chest to try to follow an art style and I will also discuss the similarities and differences in these styles. I will present three different themes:
Medieval
So going for medieval I tried to achieve the same feel as if we looked at a chest from like skyrim, if we want to folow the artstyle of the medieval era we often think of alot of wood, metal and leather. as this is me being the rookie and wanted to take the easy way first, I made this square chest to visualize the typical style you see through out the game of skyrim. Here we got Metal workings and wooden planks, as skyrim are trying to achieve the realistic kind of chest. So man made crates in a realistic environment.
 
And taking a little closer look at Assassins creed black flag, they use a lot of different crates so i wanted to try that out too. But still they use the similar stuff, that is the wood leather and metal. That is why i think that both Skyrim and Assassins creed portray that image pretty good.

As this was one of my first attempts at designing a chest, it took a bit more time than I had planned, I wanted to put some more detail on to the chest, as a pad lock etc, and I also wanted model the more advanced chest but it took like forever for me to do these ones. And as you see i attempted to model the first chest, as this has the basic box shape i thought that this one would be easy to start with, just to get a hang of it.

So getting inspiration from AC; black flag i wanted to try out some other crates for this, so first i made an ordinary rate, thinking that this may be something easy to texture later on. This crate is something that comes to my mind first, a crate that can be see in most of the games that try to achieve the realistic look, i wouldn’t say medieval thought, but it has the kind of old woodwork design. We can also imagine a lot of these small wooden baskets that often carries fruit etc. Now i would have wanted a bit more detail on these models, maybe find other ways to make them look professional, but the thing is that i still don’t possess all the knowledge i would have wanted for this. As I am still learning how to get around in the 3DS sofrware,

Cartoony
Now up for the cartoony section, as i misread the assignment i did not chose to try modeling the cartoonish chests, but still ill try to analyse them. As you can see on the pictures i provided below the cartoony theme is close to chests seen in the reality but it also differs a bit, the shapes and colors are different, the previous chests were more rectangular, these have a more surrealistic style, bigger forms, bigger padlocks, a lot of round shapes etc. These chests in particular are taken from Zelda: Wind waker, as that verision of the franchieses art style was cartoony.

Sci-fi
Metal, led lamps, lights and hard but tank styled art. Something that comes from outer space. A perfect example of that would be Warframe, looking at the chests here they look more digitally made, with metals and iron plates and light diodes like a spaceship. The different storage systems here does not have the traditional squares anymore, averything seems to be mechanical. The storage “box” at the second picture is something we cannot relate to at all (or maybe some can), but the lamps on the box draws the attention so we have to inspect it. These chests are portrayed more digital, like safety cases that can endure a lot of damage and bumps. 
Summerising
So well the only negative thing with this excersise was that i didnt get it in time to understand how to get it done, but anyhow. I still learned a lot from this assignment, how to model a chest by using different solutions, you can achieve any type of model you want, there is actually many ways you can solve a problem you have, i think much of it has to do with one willing to try, fail and learn from it. Sometimes it is just better to start from scratch than try to fix the model. The one i liked modeling the most was the “skyrim chest” even though i didnt add any detail i still managed to make it feel realistic, all this reminds me of carpentry class i had in highschool when i first built my own small chest. I would have wanted to make it so that i can rotate it, i mean like opening an closing the chest, but that has to do with joints and stuff, but we haven’t went through that yet.
Now paying attention to these elements of art one can better include them in the desired art style one thrives for, as it is essential to a game or a style to work as a complete unit, if something dont then it will pop out alot and the style will not be that atractive anymore. So its a bit confusing to see a cartoony chest in warframe… it would be better if we just recognize and stick to the appointed style.

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