Programming Project, day 3

The project comes along just fine, fixed up the InputManager a bit. Also added a big part of the program, a working SoundManager with volume control methods and support for music and sound (both with methods “play”, “pause/resume” and “stop”. ). Right now it loops music and plays soundeffects when starting the game and when a player drops a bomb.

Added a BombObject class which inherits from the existing class GameObject. All BombObjects are stored in a vector in the GameObjectManager. Management of the vector will be added later. A player is now able to drop a bomb on the playfield. Right now the bomb drops exactly where the player is at. It needs to be “locked” to a certain tile later on, the one tile that the player is mostly inside of.

Image