Week 5
|
Most of this week has been to plan towards the open Alpha testing on friday. What graphical assets the game need in order to give the player feedback and directions. I tasked myself early during the week to design the core lightning of the game, step by step progressing towards the aesthetic feeling of enclosed environment with fire as the main source of light. The torches had to go through several design processes and iteration until they became final. They began as a simple torch, however it did not the art style for the game. A quick redesign ended up with a oil lamp design, fitting the desert and temple enviroment. At first the idea was to use the particle system in Unreal 4 to create a flickering light. However this proved to be more demanding on the system and i had to design two versions, one that is used for close encounters, where the player can clearly see the flame, and one using a blueprint together with a light source that is used for the torches that is far away from the player.
Doors & Entrences
Due to the redesign feedback given, the doors for our game had to be redesigned. Not having a high prio, i did take the opportunity to work on the Level doors (Doors opening for each level) and the final room door. Both featuring their own unique design, however keeping with the styleguide limits. The most interesting of them is the level door, as it gave me a new insight on the properties of smoothing groups within 3D modelling. Having a low poly structure, it still keeps a nice and smooth shape, giving the impression it was carved in one piece. Friday 2/5 – Alpha Testing The open alpha testing gave me much insight on the current status of the game, and how we need to prioritize the different assets in order to finish our production for GGC. First of all we need to add assets to the game in order to give it more life. Even though the graphical artists has been working full on the assets important to the game, it has taken too much time. I do see now that i need to push more into my producer role within the group. I need know exactly what people are doing, keep their sprint updated and frequently check in on everyone to know their status and how their assignment is going. |


