A happy little missile, next up: Mighty explosions!
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Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well. I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there. As you may guess or perhaps know from personal experience, is that while effect sprites and animations, while necessary for the game to get the right ”feel”, are so incredibly boring to talk and read about that it might just drive an otherwise sane person to make unwise decisons, such as wasting a large space in their blog post with senseless drivel, or write ridiculously long sentences about said fenomena. It is a scary world we live in, amigos. All that aside, I guess I will start on, you know, writing about the actual work that I have done. I will just go with talking about the least boring thing I have worked on during the last couple of days, and that would be this baby right here:
This, my dear friends, classmates and possible random people who had the unfortunate fate to end up on this blog, is a missile. It is a weapon that the ship, that you as the player control, can pick up pretty early on in the game. While you do start out with a basic gun, the missile is five times more powerful and allows you to One Hit Kill pretty much any enemy that you encounter during the level, aside from the final boss of course. My goal while drawing the missile was to: -make it look like a missile -make it look like it suits the Aquila (the ship), using color and the like -make it stand out enough in the enviroment in order to allow the player to follow its course -not make it look too flashy or ugly All things considered I feel rather pleased with the missile. It is not the most exciting thing I have ever worked on, but one can not always get fun and challenging tasks. Sometimes you just have to draw a happy little missile. Bea out |
