Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish almost all of the graphics for the game, and I’m very proud of what we’ve managed so far, being only two artists. One of the very few things left is the intro sequence, which will consume most of my time this last week before the Final Product deadline.

I began working on the second part of the intro as soon as I finished the sketch animation for the first part. As with the first part of the intro I began by testing the movement a couple of times, turning quickly and backing up. I took help from some of my fellow group members who also quickly tried the movement to help me figure out how it would look. After that I sat down and created some key frames.

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When I had finished the key frames I thought that I could use some frames from the players’ run cycle when the character turned to run away. When I tried the run cycle together with the intro however it looked more as if the character became frightened and then suddenly forgot why it had been alarmed and walked away. After a very short discussion with the other group members it was decided that we needed to change the run cycle animation.

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I finished the sketch animation for the second part of the intro by adding in-betweens until the movement flowed like what we wanted. When that was done I quickly sat down with the run cycle. I tried to follow the placement and basic movement of the first version, but edited it so that the character would take longer steps and move the body a tad more, as if it was running faster. At first the character held the left arm rather far from the body, but after looking at it together with the group I changed it to closer to the body, which looked a lot better.

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When I’d finished the movement I took on the bigger part of the task, colouring it. I sat a long time cutting and pasting with the first run cycles’ arms and body and painted on top of it to the best of my abilities to make it match my sketch animation and the style of the player character. I believe that I managed to match the style rather well, even though it doesn’t look exactly the same.

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As soon as I finished the new run cycle I added the last two frames into the intro sequence sketch, and the result looked a lot better than before. The character doesn’t seem to forget that it’s scared anymore.

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I wish you all good luck with your projects. I’m looking forward to seeing all of the finished games!

Have a great week.

MPh out.