Summer Programming 2014 – Dev. Post 28
|
Despite the fact that I’m seemingly working less I’m doing a fair amount of progress. The main parts of the optoins menu are pretty much done (I can change the volume and life count on the fly) and the only thing that remains is the keybinding menu. THis is a good thing too, since it’s only wednesday (well, it was wednesday… shut up…), which means that I have plenty of time to finish the options menu and do some bug fixing and polishing. As for the keybinding itself, I was tempted to do it the easy way and use some rather ugly shortcuts, but since I have so much time left I’ve decided to do my best and have the keybinding as a proper object in the file-system. One thing about the key binding that’s been bugging me is that it seems like I canät simply ask the game to write out the name fo the button, but I have to check through every single button and say, for example that “this one is A, therefore write A, this one is not A, it’s B, therefore write B” I just think that there should probably be an easier way to do that in, but whatever it is Iäm proably missing it. Anyway, tomorrow I’ll keep working on the key binding and find solutions to whatever problems might arise, it’s been a rather long 10 weeks but I’m almost at the end and even if it’s not the best or most advanced game in history I’m still glad I got to work on it. |