Summer Programming 2014 – Dev. Post 22


Y’know, at the middle of the week I thought that I had been too optimistic in how much I could do wiht all the glitches and the problems I had with the Level Manager, but it all worked out okay.
I completed the high-score system, now the player can save a single high-score in the game. I was thinking about adding a list, but I don’t really have the energy to do that, also it doesn’t feel all that important to the final game. If I feel like doing it I’ll get on to it when other matters are complete.
Other than that, the Level Manager is working and has absolutely no trouble handling the incoming waves of enemies. With that, I should be able to spend the next week building a level design.
All that remains for this week is to complete the commentaries and the Credits screen. I’ll do the credits screen tomorrow while the comments will proably be an ongoing project these last few weeks (I should’ve done it earlier, then again it’s almost too late to begin now…).