Thoughtless Productions – Summary of the last 2 weeks of work.
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01/11/2013 Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer had been sick for the last few days and just hours before our scheduled presentations we finally got ahold of him, only to find out he hadn’t put any work down into our pitch, which was his primary duty. We started working on the pitch ourselves and luckily there was a delay with our presentation which gave us some extra time working on it. Because we were so close to the project itself we all had a hard time making the pitch understandable for outsiders. To us, it was clear as day what we wanted and how the game works. After our presentation we found out that we had a lot of changes to make. |