Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.
Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Oscar Mohlin – Producer/Technical Artist,
Ida Lahti – Lead Designer/2D-Artist,
Tomas Lindell – Lead Programmer,
Ludwig Lindstål – Lead Artist/2D-Artist,
Theodor Gerhamn – 3D Artist,
Oliver Bolt – Lead Tech/Programmer

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