Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

  • Attack projectile
  • Attack trail
  • Attack when hitting target
  • Robots when being Stunned
  • Stun Idle for Robots
  • Robots when being Fused
  • Steam for the environment
  • Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have made all the effects above, but I am not sure if I like the result. The Steam turned out quite nice, but it was really hard to find tutorials and such for how to make other effects in Unity. I guess the effects I have made will work for the conference, but I wish I had had more time to really understand how to work with it or that some of the programmers would have had more time to explain it for me. They have a lot to do on their own though, so it is not their fault.

I am still happy that I was able to learn something new! Always such a pleasing feeling.

Will have a trailer soon and I will be sure to share it with you once it is finished! The game looks really good now and I hope we will be able to offer some really interesting gameplay experience too at GGC!