Big Game Project: Defunct: Week 7

I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.

We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.

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As you can see, we decorate everything in patches/groups – since a single rock or tree doesn’t have the effect as combinations. Plus, it’s easier to avoid large groups of objects rather than objects all scattered around the map.

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I need to think about how every prop I place affects gameplay, everything is a possible obstacle for the player. So it takes time placing everything perfectly, plus the time it takes to change and move objects. If you don’t constantly playtest what you put out, you won’t know if an area is completely flawed.

 

So even though I worked all week with decorating, I still have some work to do on it. Either way, this week I have to finish the previously mentioned things, it shouldn’t take too much time. Well, placing collisions might, but If I work hard (and I will) they will be finished.