Warbreaking Point Weekly Round-up – May 10th-17th
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More and more progress is being done on this game right now. State Machine Progress Resource System, Constructing Units and Goals of the Prototype Now I’m working on a system to create units manually in the game. Currently the state machine bug above is putting a stop for my progress on this front, but once I manages to find that bug I think things are going to go smooth from here on. How this system will work is that the player will press a button on the keyboard and if the player as sufficient resources, a unit will spawn near the player’s base. I wanted it to function a bit differently, but due to a bug that I (and a few friends that I ask) can’t wrap my head around why it is happening, I went with this solution instead. For GGC (The conference where all the students show of their games), the goal for the player will be to eliminate a certain amount of enemy units in order to win the game. This was chosen because it should be relatively easy to implement. Even though I want to have the player to destroy the opponent’s building as the goal of the game, it would require more work in order to function properly, as well as a general overhaul of how the back-end code of the game works. |