6th Week of Big Game (Week 20)
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This week I have been working on the map (surprise!). We have added physics on objects, so you can destroy/move/push objects by going through them. This works great because we can decorate maps a bit more, and have physics on objects. For example I have added physics on cave carts and some fences so you can rush through them. I will add them on all small objects that are decoration. So you keep the flow even if you run into some small objects lying around. I also worked a bit on the GUI. Because some of us felt that it differed too much from our grahpical style. The old GUI felt like something from an iPhone or something similar. I did some tests with more hard edges and simpler shapes/colors. So it would fit the graphical style of the game. I’m not sure we have decided yet on how exactly the buttons should look, but I did some concepts.
The top one is the old button, the second one is more like our style, but too crowded for a button. They need to have a more clean background. The third button is the one closest to what we want. Something stylized and not so “manufactured”.
I also worked on the score popup screen. I made the main graphic like rust from the characters texture. So it would fit the graphic style. But it felt a bit empty when it poped up, so I added some splattered circles behind for the extra effect. I chose circles because it would increase the contrast between the background and the main graphic. I chose dark colors because the text is white. In the beggining it was very few color variations and it was a bit dull. So I increased the strenght of colors and added some texture, to get more details in. I also changed the circle colors to complete black, so they wouldn’t take too much attention away from the main graphic.
Soon GGC is here. Work Work! See you next time.
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