Diary of a Producer (Week 2)
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Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find here: Deconstructed Development if you are more interested in the development. A lot of my time has been spent on jumping back and forth, answering questions and sitting in the scrum. At the start of the week I had some problems to understand all the different animations that I had written down in the backlog of the scrum. This was a huge problem because if I don’t understand what has to be done, then how am I going to convey it to my team? so the solution is to sit down with the lead artist and go over them again. This Friday we had set a deadline for our first playable prototype and the team managed to produce it in good time. The level that we have playable at the moment is level 5 so it is a bit difficult. Here is a screenshot of how our game looks like at the moment: There is a lot of placeholders still but the game is taking shape and I can’t wait to see what changes next week will bring. One of the biggest things that happened this week was that I got in contact with an audio designer in the hopes that he might be able to do the music and sound effects for our game. I was nervous before meeting him because I was not sure what he wanted to know and how it would go. He wanted to know about the game and the design so that he could get a feel of how the sound and music would be like, and also our plans for the game. It feels like a lot of the stress has been lifted from our team because of the fact that we will have a proffesional that does our music. That person is Roland Koch at Littorina Sounds. What I learned during this week: |
