Second Week of Development!
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This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things. I’ve focused mostly on programming this week as we are lagging behind in that aspect. The alpha is delayed one more week, but i want it done the next, so i am hoping to make the changes we need to start building the game finally. I’m reworking the terrain system to instead of using separate tiles with colldiers use one terrain mesh (or any mesh we choose) for our terrain. This will save in memory and also let us use the terrain meshs special properties, such as painting textures onto the mesh and also raising and lowering it with built in tools. I am also trying to delegate more of the tasks. I have gotten into the uncomftarble posistion of producer, game designer and programmer. These roles kinda pull away from each-other and with neither being a good job done. I’ve delegated the role of game designer to Viktor. I hope this will lessen the burden and let me get some programming work done! |