The beginning

And so we finish the first week of production.

I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among other things. It isn’t strict rules, but it helps the project a lot to have something to refer to when one starts to build assets.

I’ve had many discussions with the team (particularly the artists) about how our game should look and feel, and it’s incredibly rewarding when we come to a conclusion about how something should be. Before, we all probably had a somewhat diffuse idea about how things would look, but after I put together this styleguide and we pinpointed the visual design, I feel like I really know our game.

We’ve also had long discussions about a proper name for our project, as the working title leaves us very unsatisfied. This task has proven to be difficult, and we only have one strong candidate… One that I personally like, but we’ll see if it will stick.