Blog week #4

Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your feedback!!

For this week I’ve continued my work with the background. Since we did some major changes in the color scheme last week I’ve spent a lot of time re-making the old objects, as well as the parallax layers (for the 100th time :D).
My work has mostly consisted of adjusting the objects in the background, making them fit in to the layers that represent different distances from the player.

Something that came to me when I was going through the feedback-surveys was that the objects in the most distant layer (seen from the player) seemed to be a lot bigger than the objects close to the player. This wasn’t the case but just an illusion (all of the objects were the same size), but had to be adjusted.  This was easily done by just lowering the size of the objects. To reinforce the feeling of depth I’ve also started to make changes in the color of the objects.
They are more or less saturated depending on where they are supposed to be located. The objects close to the player will be more saturated and the other way around for objects in the far distance.  I’ve also changed the color of the water to make it fit better with the parallax as well as reinforcing the feeling of being underwater.
Overall my work has been about adjusting and polishing the already existing artifacts and is something that has been very time consuming.
Even though it is really fun and I learn a lot during every session it happens that I end up question myself why I’m doing this and to what purpose. I’ve mentioned it before and I will do it again, it feels like the time spent is flying away and especially when it’s about refining old things. The result end up being just a few minor changes and gives me the feeling of wasted time.

Here are some examples of how the objects will look depending on which distance they are from the player:

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I’m sorry about it being hard to imagine how it actually looks in-game. I tried to make a .gif of some gameplay but failed miserably. Maybe for next week!

About Lukas Graff

2015 Graphics