Board Game Progress Report (Advanced Game Design) – 20131029
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Today, we had our teacher for the course (Adam Mayes) play our game and give feedback on it in it’s current state. Initially, he was skeptical to as of how the monster’s hidden movement was going to work in practice. However, after playing the game, he liked the game as it was. He got to play as the monster and the game was very tight overall to the very last. Although he thought that we could keep iterate on what we already had, if all of that failed, we could reverse to the game as it is now and hand that in. One thing that we started testing before meeting Adam was a new, larger board and making it so that the players moves 2D6 rather than 1D6 each turn. The reason for testing this out is because we thought that the game would be easier to balance with 2 dice rather than 1, because now we can keep the average of 7 from 2D6 in mind when making the new board. As before, Christian Roupé is the main person responsible for design the new board. Although we are going to make more changes to the new board, here is how the board looked earlier today. As before, the monster starts in the middle and the other players starts in the corners. The red-marked rooms are search rooms, where the player has to search for the talisman and then escape the maze by getting to one of the corners. |
