The Big Game Projekt
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The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are creating the game in) rather than doing what we want. That is because of limited shaders, lightning of the scenes and rendering options. So far: I’ve modeled, UV-textured, skinned, rigged and animated the main champion of the game, rigged, skinned and animated the range minion, created the range creep particle, designed the GUI, modeled a couple of the buildings, environment and technical props within the game and created the actual map of the game. The work has been going smoothly without any real difficulty and unlike most of the previous projects at the university I feel like this is something I really want to do and succeed with, which is why I think personally it has been going so well and I have been working so fluently this far. One of the other major factors and reason I’ve been working hard is the team I’m working with. I couldn’t ask for a better team, we all come along, there is no harsh discussions and like I’ve mentioned a couple of times, everything is going smoothly. For more information about the game; check out: http://www.escaperealitystudio.com/ for my next blog post there will be plenty of images! |