Big Game Project – Week 2

I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…

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I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model has also been rigged, skinned and sent off to my groupmate Simon Öqvist to be animated. Again, because the arms are made of metal, the rig needed to be perfectly aligned at the joints for it to look good. Sadly, I think I made a mistake with the elbow – its pivot is just a liiiittle off. It’s not that noticeable though, and it’s too late to fix at this point anyway.

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This is the rig inside the model. Spooky!

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The rest of the week (3 days) was spent creating these props. These should definitely have been done faster, but I sort of had to design the things as I was modeling, so it took a lot of time. The smart thing would have been to nail the concepts before production even started, but I’m not smart so there we go.
Some explanatory backstory for the props: The game takes place in a future Earth, where humans have gone extinct and the planet has been inherited by alien robots. These robots are really childish and have no idea what all the stuff the humans left behind is for, so they’ve sort of taken their own technology and merged it together with random human stuff.
In the picture above, they’ve found an old human house and added a bunch of their own technology to it.

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Here’s an outhouse with a bunch of tech added to it. Looks pretty funny! 😀

Our lead artist, Mikael, has come up with a production pipeline for our textures that is saving us a lot of time. We use real photos, which we run through some filters in Photoshop (and do some cleaning up afterwards). The results look nothing like photos, and really fit our cartoony art style.

In conclusion, my plan for next week is:
1) Finish these props
2) Make more props