Temple of Light (Big Game Project)
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For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a central hub and a Treasure Chamber where the game ends. Below are the four levels where the player will spend most of the time in the game as well as a guide to what the different symbols mean. The first level is the water level where the player has to move different mirrors to activate two ray receivers. When the two ray receivers have been activated two non-movable mirrors are activated which lets the player move the light so it can hit the crystal. As soon as the crystal has been activated water will start pouring down different openings found around the level. When this level has been completed as well the fountain in the central hub is activated. The second level is the wind level. In this level the player will learn that he/she can jump as the main objective is to jump between different platforms so that different mirrors can be moved. Another thing the player will learn is that you can die in the game. If you die though, the only thing that happens is that you are moved to the entrance of the level. This level is by far the biggest one of the four which creates a big, open, environment which fits well with the wind attributes of the game. It also starts big fans in the room which cleans out the sand and moves clothes in the central hub. The third level is the fire level. In this level the player will have to use his/her brain to complete the challenge. This level also introduces the player to traps, movable walls and leavers. By pulling different leavers in the correct order different walls will react in different ways. The player will have to try out to move mirrors and try to understand how they will act in different height’s. The traps on the other hand are used to make it harder for the player to move around the level. The way they work is by being activated for a period of time and then shutting down, after this they are activated again. If the player would be caught inside one of these fire traps he/she dies. If the player can manage to complete this puzzle torches light up in the central hub. The fourth and last level uses the different challenges found throughout the last three levels. To make this level even harder huge parts of the level are completely dark making it hard to see where to go. The only light available is the level is light from the torches, the fire traps and the light emitted from the light ray. If the player completes this challenge a door will open in the central hub giving the player access to the Treasure Chamber. After these sketches were complete I have been working in Unreal Engine 4. In this program I have created the different levels which are now fully playable. In the coming weeks I will finish the levels by giving them walls and adding assets created by the 3D artists from the group. Further information on how the levels are working out will come in the next blog post. Filed under: Uncategorized Tagged: 5SD037, Big Game Project |




