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We finally got a green light to start producing our game!
We had a bit of a struggle regarding the concept we had. The judges didn’t find it amusing enough as it is a kind of a puzzle game. The thing for the project is that we cannot use any console or computer controls (Ps3, keyboards etc.) So for this project the player (or to, we are aiming for a co-op puzzle game) will have to control to balls to complete a set of challenges, everything from getting passed moving platforms or pushing buttons to open gates.
The reason that we didn’t get a “green light” was due to the complicity to create an appealing puzzle, and for the input we are going to use two large trackballs, and that often would attract people who just wanted to spin them as fast as they could (like racing on a track), in other words the risk would be that the player jumping in to this game would feel disappointed as they would expect a vicious race and not a slow paced puzzle.
So to make it entertaining we decided to put robots that would hover over the ball, (first it was a beach ball and a steel ball) the two different characters would carry different abilities, so the key is to work together.
The hard thing with this project would be the 3D designs, we have one artist that knows his way around, and another one is learning.. I on the other part can only design cubes and spheres…..
And my skills in using colors aren’t worth mentioning, and you will now see why:
Front page for the concept document. The two characters “Tesla” (The white one) and “Bucket” (The one lying down)
As you can see, the coloring are baaaaaaaaad. So ill have to learn more about how to do this.
And that’s all for me! Have a nice weekend!

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