Last HUD Improvement.
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This week for me is writing the stats HUD in customize. This is where you read all Arianas stats and current score when you are in customize menu. It was simple here cause I was only working with one class: CustomizeState.h/cpp. I created the formula which had to keep checking which current weapon you have to write the name so a integer Current_Truck; and just pepper it in our if’s that check whenever you press upgrade. A pretty simple task really. Unless something was broken before you noticed was. The last truck upgrade didn’t take any score and I just realized that. Question: Solution? Answer: I changed around the button check and current truck if’s in the button loop parametres. I guess this week have been about many other things. it’s possible my productive capability isn’t on par with past weeks. Now working on a menial task and don’t want to go overboard with balancing I had some fun with naming stuff as well!
Now working in this order I now always try to find a meaning that’s relevant with the game, especially a way to interact with the player and the designer similar to “I know how you are feeling =)”. I started naming all her suits honorable titles, her weapons as nerf gun nicknames and her truck for
Frankly it wasn’t all that dramatic this week. I will blog next week about my balancing as a final blog post of what I’ve done and start my report writing =)
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