Project Grottan 2013-10-09
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For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three different exits by helping or killing your teammates. The Board Some things that we discussed were how we would create the board where the players would actually play the game. Some thoughts we discussed were for example if we would only use tiles to let the players build a level however they want or if there should be a board which the players would use as a boundary of where they could place the different tiles. Also, there were thoughts of having different amounts of exits of the cave for example. This would give the players the chance to judge the different risks of getting there as well as having to complete a specific task to get out. The players Each player could possibly get to choose a character card and a character figure. On the character card there would be represented the players strength, agility, wisdom, luck and life. Also, the card would include the character’s name and which alignment he or she would have. These alignments would represent how willing the character is to help others to make it out of the cave or if he/she is selfish and only cares that he/she will get out. Items Items are different objects the different characters have at the beginning of the game. These objects work as special perks that may be used to overcome the different challenges in the game. Also, while walking through the different caves the players may find different items that may aid them through their quest for survival. Food The players will have to eat food each round to be able to get stronger. Although, as the group is stuck in a cave with a limited amount of food it is really hard to get completely full. This results in that the players have the chance to steal food from each other as well as from the main pile of food. The food could be represented as cards and would be placed face down in a deck. On each card there would be different amounts of food. The food cards would only be picked up if the players make it onto a “food-tile”. As there are different food-types the players will receive perks for the strength and agility traits, as well as the players overall life. The further in to the cave the players get the lower their stats will get which means that they have to eat more food which will get harder every turn as the food will slowly deplete. Chaos In some tiles the player will enter a larger cave area. In this cave there could exist the possibility of having to take a random “adventure card”. On these cards there could be different traits such as different small monsters that would attack the players. The cards could also include different types of catastrophes which would occur that round for that tile. Some examples of these could be for example earthquakes, flooding, lava or cave-ins. Backstabbing might be quite normal while playing this game as well. The reason for this is for example if one of the players has picked a character with an alignment of only wanting to survive by him/herself the player could choose to kill other players through the game by for example pushing others down cliffs for example. This will give the game a feeling of uncertainty as you will never know who is on your side or who will try to stab you in the back when the time is right. If a player ever dies they will not be thrown out of the game. Instead that player will have the chance to turn into a monster of some type. The new goal of the player will be to kill the other players before they manage to get out of the cave. This will give the game a second phase and will create a feeling of anxiety and terror. MDA for the game
These are just some examples of what the game can include and might change in the final product. Filed under: Advanced Game Design Tagged: 5SD024, Boardgames |