Sound effects
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This week I’ve been continuing the work on the different sound effects such as a sound for doors and when the baton hits a enemy. I’ll begin by talking about the choices I’ve made with the sounds for the baton and why the sound is not by any means perfect but it will suffice. It’s really hard to make it sound as if some thing is hitting flesh and bone so I made it sound more like it’s the baton that clangs when you hit someone. And it I added a discharge sound so it sounds as if the electric charge is sparking into the unfortunate victim in the way of the players progress. This image was made by Simon Brundin. I’ll go back now and talk about the Charge sound of the baton it’s suppose to make a buzzing charging sound that will be sort of loud since it will be quite quick to use when getting rid of the guards. So for balancing purposes it’s suppose to be quite loud so it will get guards to alert to your position. I’ve been working on the sound effect for doors opening and closing as well this was a easier task then the previously mentioned since there are good free sound effects of doors opening and closing of a wide selection of materials. I found a sound of a wooden door closing that I changed by lowering the pitch, I increased the speed of the sound, removed a small part on the end of the sound and faded out the few last seconds of the sound. The making of sound effects is on one hand very interesting but on the other hand it’s very tedious to be working on. But it’s something that has to be done to bring life into the game. |
