20 hours of prototype game development “John Lake”
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At university we recently received the task to quickly develop a game based on the theme “hope is the path to disappointment”. We had a maximum of 25 hours of disposable time for this task. I was teamed up with Emma Matson who did most of the design and all the art and animation. Together we developed the following game:
I wrapped together an easy to use engine using SFML and wrote a simple tile/collision-loader for Tiled tmx file format so we could create, edit, test, and export levels quickly. The biggest challenge was to make the “fog of war” exploration darkness, which was a first timer. I solved it using and additional sf::RenderTexture and would draw onto it using another texture with the sf::BlendMultiply option. You can download the game and the source code below. Screenshots |

