The week of the projectiles

Hello, this week I have been working a lot with projectiles that the player and the enemies can shoot. The different projectiles is made of water, fire and wood. Tha same as our enemies in the game. And i also changed the lost soul a little so it looked more ghost like. All i did was to make the body of it transparent.
Here is a picture of it.

Lost Soul

The animations needed was when it was moving, when it hits something and when it have travelled to far so it has to disappear.

I first started to work on the fire projectile. I wanted it to be some kind of fireball, and have a tail of fire behind it when it moves. So I started sketching on it in Photoshop, den when I had gotten a good design on it I started sketching on the animation. After I get an animation that loops well and looks like it is moving I brought it into SAI to make the line art. Then I tried the line art in Photoshop to see that it worked as an animation. Then when I had ensured it worked I brought it back into SAI to color it and do shadings. I used the same colors as the fire enemy that we have. So it feels like they are made of the same thing.

Fire-move

Then for the hit animation I started with just looking at the first frame of the moving animation. And then paint on it to get a feel over how it would look like when it hit something. So I started sketching on that in Photoshop and then made the sketch animation. Then I worked between SAI and Photoshop again to get the line art, color and shading to work in the animation. I have to go a lot between Photoshop and SAI because there is often something in the shading or color that needs to be changed.

Fire-Hit

Then I had to do the animation for it to disappear without hitting anything. So I made it so it would get smaller and kinda burn out and disappear. Kinda like it hade no fuel left.

Fire-end

Then I started working on the water projectile. That one was a little different. That one need to be able to travel in any direction, so I hade to make projectile that was easily used anywhere no matter wich was it was going. So I made a kind of whirlpool ball that would be able to be used in all directions. So it mostly just spins. Also here I used the water enemies colors.

Water-Move_1

Then I made the disappear animation for water. That one I wanted it to look like it collapsed on itself and had no power to spin anymore.

Water-End_1

Then I made the hit animation, that was also required to be able to hit from any direction. So I made it transform in to a circle that would hit the target from any direction like an explosion.

Water-Hit_1

Then I started on the wood projectile movement animation. For that one I wanted it to look like it could pierce the target. So I made a pointy stick or branch with leaves on it. The movement animation is mostly just the leaves moving as the stick is a thing that don’t really transform any when it is traveling. Also here I used the colors from the wood enemy.

Wood-Move_1

Then I made the disappear animation. For that one I chose to make it break and grow old and scatter in the wind. I made it into several pieces and made the color darker in the last frames so it looked like it got old.

Wood-End_1

For the hit animation I wanted it too look like it actually pierced the target. So when it hits i made it break into 3 big spikes and several small pieces. It breaks apart and pierce the target on several locations. The leaves fall off on impact and fly away and disappear.

Wood-Hit_1

Well this is it for now i think. Thank you for reading, goodbye.