Comment Archives: Week #2 – Alexander Sinn, Team Cockatrice
|
I can appreciate how you’ve chosen to take the harder yet potentially more fruitful path by going with the fog instead of nighttime. You explained your process clearly and the way you described it was also clear. I feel like me or someone else could possibly reverse engineer what you did, which, if that was your intention, you’ve succeeded. Some English advice though. Words like ‘basically’ and ‘essentially’ are similar to ‘like’ in that there are mostly used to fill in the air between words without resorting to ‘ums’ or ‘uhs.’ I recommend not using them in writing as you could remove them and no one would see a difference. On the bright side, if I’m nitpicking about a word you used a grand total of two times, that means the content of your blog post is solid. As for distinguishing between the fog and water more clearly, you are right in that it’s a bit tricky when you are going for the papery look. If you don’t mind me backseat driving for a bit here, you might be able to tweak the water or shaders/lighting so the ripples/waves in the water have a high contrast and almost look inky. That way, you could have something like water = dark and fog = light similar to real life but without sacrificing your vision. Though it’s just a suggestion. What you do with it is up to you. Best of luck in development! – Christopher Haibel
https://shirovfx.wordpress.com/2018/02/15/creating-an-unfogettable-ambient/#comment-5 |