Comment #4: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/03/01/animation-cycles/

Hej!

Reading your posts feels like being part of whatever you are doing, they make the reader feel like going through the same troubles along the process as you do, which makes them become more active, rather than just a passive reader or a responsible and conscious Graphics minor reading this because they must. It also feels very relatable because, as you have already touched on, we are all amateur designers and we are continuously seeking ways and methods to ease our work, and more often than not we end up using the harder method, rather than just following the recommendations and instructions that we are given. From the perspective of a graphic student, it is nice to see that other people try to save up time by using shortcuts and wind up opposite to where they have started, the same way I do, heh. Animations do require a lot of effort and attention, and the way you write about your experience with it, it makes it feel like it is a very easy job to do. Your writing flow is very nice and pleasant and it seems like you really enjoy blogging your way through Game Development, which is worthy of appreciation. It is also admirable that you acknowledge and own up to every mistake you make and you are very eager to improve yourself and your work. I could easily see how an ordinary person with no experience in the field of game design could also relate to what you are expressing through the post and that is a very helpful skill in communicating with people who may have different interests than you.

It has been a light and very enjoyable read!

Petrut

About Raileanu Petrut

2017 Graphics