Blog #2 comment

I’m gonna start by saying that it’s a very interesting choice of topic. Being responsible for sound in my project, and having a little bit of experience with it in the past I know exactly how important it is to put in the time and effort if you want the game to feel as good as possible. I also understand how tedious and boring it can be, though I never had to mix the sounds within code (not for long).

When it comes to writing, I have little to none reasons to criticize your post. The introduction was very clear and well written, including a brief description of the task at hand and the importance of it being done right. You have later described the entire process very thoroughly, guiding the reader through every step of the way. I like that you have given multiple examples of the lines of code, described the their basic functionality and even included a picture. It has definitely made it much easier for me to understand what you have done. Finally, the video showing the results of your work prove your previous reasoning from the introduction. All those visual examples you have used made me realize how I have shot myself in the foot not including them in my own blogs. Big mistake.

I’m glad I had a chance to read your entry before I began implementing sounds myself, as I have been told in the past that sounds in Unity can be edited in the preexisting editor, which made me underestimate the workload necessary to tweak the details which are supposed to enhance the player experience. I also appreciate the warning about the Unity Collaborate feature, it has been noted! I will definitely go back to this blog later on to seek guidelines, as I want to take as much weight as I can from my programmers back.

To conclude, I there is nothing I can really complain about your blog post. The information was well written and clear, and so were the different examples. The writing could have been a little more formal, however since scientific writing was not a requirement for this assignment, I’d say the entry was quite flawless. Good job!

About Mateusz Sieradzinski

2017 Project Management