Commenting! #4

Here’s the comment I added to the post about designing enemy behaviour:

Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about 😊
The process you’ve been through to design behaviour of your enemies is neatly described and your design decisions are well supported by the things you found out. These decisions are also there, showing the end result of your work and that’s a big plus. I’m sure that showing the jet propulsion movement gif clears things up for anyone who might not be familiar with how exactly it looks like, maybe even for your artists, saving their time. Overall, your post is very complete and there’s close to nothing that I can point out. Something you didn’t mention and I’d like to know if the squid’s attack animation in your game represents tentacle hitting the boat, because that would look amazing!
Thumbs up!
Krzesimir

About Krzesimir Pszenny

2017 Project Management