Blog comment #5

Link to original post: https://antonberglundgamedev.wordpress.com/2018/03/08/week-5-using-playtesting-during-development/

Hello Anton!

In the beginning of your blog post, you mention that you used internal playtesting, as well as external playtesting with other students or dedicated testers. When you mention these dedicated testers, I wonder who you mean. Are these random people that you got in contact with or are they friends and family that helped you out? Another question this brings, is how these playtesting sessions were preformed. Did you give them a questionnaire to fill out after playing, like in the sessions we, the students, had?

Other than that, you explain why the playtesting is done in a very concise way and give a good example to why it is very necessary to have external playtesting. As you had a big problem with communicating controls to the player, it was an easy problem to find and an easy solution.

So in conclusion, it is a concise post with good information on your game development progress. Though it would have been good to clear up a bit how you preformed the playtesting.

Good job and good luck in the last couple of days!

About Nicklas Rosén

2017 Project Management