Comment Week #5

Comment on „Test, Test and Then Test Some More, The Great Regret“, a blog entry published by Daniel Reinsson

Hi Daniel!
Thank you for this interesting insight on how you and your team approached playtesting in the scope of this project. Your blog entry is well-structured, coherent and precise. You elaborate on and showcase very well what problems you have encountered, what the reason for the issues were and what potential solutions could have been. I can appreciate that you not only talk about the “official” tests but also about how you, as the designer of your group, approached the internal playtests.

That being said, it is only natural that the game gets easier every time you play it (we had the same issue), which in return then often ends up as the Darksouls of shoot’em up games for people that have rarely or never played it before. In my opinion, you rightfully conclude that reaching out to more people and also to the rest of your team may have been a good opportunity to prevent that from happening. All in all, I value this blog entry due to its impressive conciseness and the unique insight from the perspective of a designer.

While it is sad to hear that your alpha and beta playtest haven’t worked out the way you and your team hoped, I nonetheless wish you a successful last weak!

//Alex Sinn

About Alexander Sinn

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