comment 6 #Demirsson Ilter, August
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https://gamedesign673637781.wordpress.com/2018/03/19/postmortem/ “Hello! I also what to add that the game time might have been to long for this specific game sense the level did not contain that much content, this is of course because you had a very small team. But for future projects don’t aim to make the levels shorter. The length on the level has to depend on the specific game and not on previous projects. As you said the background could change and other enemies could be introduced, what stops this from being done in the middle of level one? However, this is a well-structured post were you have identified the problems of the product and solutions for future projects. With a nice addition on the importance of playtest and listening to the players. My team also ran into the same problem were our game became way to hard for anyone to beat except one of our programmer.” |