Comment #5

Regarding: Mija’s blog post

Hi Mija,
You aptly describe what playtesting has given to your team and how it has effected your development. It is nice to see that you are also honest about being inspired by the other groups developing similar games in how you eventually solved the issue of implementing fog into your game successfully. Why reinvent the wheel when you can look at other wheels and hopefully see how to improve upon existing design?

I also enjoyed reading about the feedback you got from the playtesting. I think many groups, similarly to yours, focused on the mechanics rather than the aesthetic of the game. In a way it is logical to focus on getting the mechanics into the game, as those are the basis for the requirements we had for the alpha and beta releases. In the heat of that I think it is easy to forget to take time as a group to distance yourself and ask whether the game fulfills the aesthetic of the design properly. I am glad you got this feedback early on and shifted focus to the aesthetics after the alpha presentation. Overall, the feedback is clearly described as well as how you used it in the following sprints.

I am however missing a description of how you conducted the tests themselves. Did you just observe the testers playing the game or did you have a questionnaire and/or interview process with each tester? This is not really clearly explained. You did include a picture of the form however, leading me to believe a form was used, I am just not getting how it was used.

I find the insight in how you used the feedback valuable, and hope you the best in the coming days. Thank you for rethinking my teams focus on mechanics, and regretting the lack of aesthetic-focused work!

Kindest regards,

Anton Berglund

 

 

About Anton Berglund

2017 Project Management