Comment #2
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Wow! This was a blast reading! I find it really interesting how you use an actual street as reference – although I’m unsure how you ended up with a random street in Denmark. I also think that using a lot of layers in the parallax is a good way to make sure it feels like a background rather than something the player could interact with. The only thing I feel like I’m missing would be something that shows what how big of a part the screen is going to cover. It’s not all that important I suppose, but it would have been nice to get that clear mental image. Thank you for writing with so much enthusiasm! It really encourages me personally to put a little more effort into writing these blogs as well as making it a bunch more fun reading through them. Good luck with the project! |