Comment #4 – Cai Songqiao

Hello Cai!

First off, great post!

You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.

You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable information as well as history on the subject of Umibozus’.

Despite the lack of subheadings, your images make it a whole lot easier to follow your train of thought, they are pedagogical and straight forward.

From now on I will be sure to bring something that I can offer as tribute whenever I travel by sea, should I encounter any monstrous monks! Jokes aside I am very much looking forward to testing your game and seeing the 1920×1080 version of the boss!

Keep up the good work!

Regards, Erik Rosenberg

Original post found in the link below:

Development blog 4: Animation and boss

About Erik Rosenberg

2017 Project Management