Sounds of the deep, group 12 #3

Hello readers!, another week passes on with our work on Colossus Core steaming on at it’s normal pace, this week I’ve delved into many tutorials on various matters that was in need of taking care of however, this weeks main focus for me has been one thing and that has been sound!.

So what I’ve worked on is a basic sound manager featuring our sounds for the game (which doesn’t exist yet.) which made my situation interesting, making the basic code for the sound in the prototype was easy, had some minor issues due to the 64 bit files that was in the project were bugged and apparently only fix was getting the 32 bit files into the prototype and that made the sound work as it’s supposed too.

However I had also some other reflections such as what should the game sound like and upon reflecting with the group it at first glance seem like a pretty straight forward affair the group wanted a moody, tense atmosphere with some kind of basic music but only in the background and just “cave sounds” too give the game the wanted flavour.

One cannot forget what is also as important is that some kind of epic music breaks out when the player faces the final boss of the level, however it can’t be too light and happy because that’d indirectly ruin the quality of the boss fight because the player doesn’t feel the heat of the moment so it’s important to focus on what the player should feel.

The feelings in particular that we wanted to convey is for the player to feel unnerved and tense, all this portrayed by having unsettling sounds as the player approaches it goal and then getting jumped by the boss having a real tense song playing in the background getting the player into the wanted mood.

Some fun insider info for my dear readers!, when testing the protoype sound engine I had (still don’t) have the prototype songs we will have so I found a DMCA version of 8-bit theme from Curse of Monkey Island, which gave the game (which is dark and moody) a rather obscene feel to it because it really didn’t fit, making me wanting too strap pirate banners to the player’s ship too make it more “right”.
Aquila pirate
Three-headed monkeys aside, I’m currently still working out some issues with the sound effects that aren’t working after the music fix, music started working after the 32bit / 64 bit fix but sounds have been non functioning but hopefully I get them working before the weekend!.

Have a good one and YARRRRR MAAATEYS!!!!!

About Peter Ericson

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