#3 Update spaceshooter
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This week I’ve been working with redesigning the three basic enemy types in the game. I was never really happy with the first designs, they were something I threw together fast so that we could have something to work on at least. It started with remaking the second enemy type, nicknamed “shotgun minion” .
Problem was that the design was way too simple, even for our game, and a bit boring to look at. It didn’t leave much to create fun animations with either. So that’s’ were my thought process started, “how could I animate this in the most interesting way”? What if it looked like an actual shotgun, with pump action and everything? I still wanted to keep the original design in there somewhere so it wouldn’t be a complete overhaul of it. So it would keep the same colours and keep somewhat of the same silhouette, with the larger front and the sleeker back, it should be similar yet different.
I tried to make the ship more riffle looking in its shape with the back looking more like a shotgun stock then the car design of the original design. I also added a revolver cylinder to emphasize the gun feel of the ship a bit more. |

