#3 Update spaceshooter

This week I’ve been working with redesigning the three basic enemy types in the game. I was never really happy with the first designs, they were something I threw together fast so that we could have something to work on at least. It started with remaking the second enemy type, nicknamed “shotgun minion” .

alienship3

Problem was that the design was way too simple, even for our game, and a bit boring to look at. It didn’t leave much to create fun animations with either. So that’s’ were my thought process started, “how could I animate this in the most interesting way”? What if it looked like an actual shotgun, with pump action and everything? I still wanted to keep the original design in there somewhere so it wouldn’t be a complete overhaul of it. So it would keep the same colours and keep somewhat of the same silhouette, with the larger front and the sleeker back, it should be similar yet different.

alienship3v

I tried to make the ship more riffle looking in its shape with the back looking more like a shotgun stock then the car design of the original design. I also added a revolver cylinder to emphasize the gun feel of the ship a bit more.
I am considerably happier with this design than the first one. It not only works better but it looks more interesting and was way more fun to do and animate than previous ones. I think I still managed to keep the simple style we wanted to have while style making the enemies look a bit more lethal and dangerous. Although I haven’t talked about them in this blog post I did redesign them with the same though process as this one, and I’m happy with the outcome of those too. Even with the still lingering problem of “not enough things to give the artists something to do” it’s been a rather productive week, I hope for more of those.

About Lucas Pålsson

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