Desolate Echo – Week 5
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So, for this week I present an attacking Prowler, one of the hostile creatures found in the caverns of Echo Six. ![]()
As usual, I used GraphicsGale for this. The animation is 16 frames long and each frame consists of four separate animations: the arms, wings, head and body (this is the order in which I animated them). The animation is only played when the Prowler comes within a certain range from the player. I began with the arms and claws, rotating them appropriately for each frame and cleaning up afterwards. For the slashing motion I added a trail that lasts two frames, it is very prominent in the first frame and significantly reduced in the second to create the illusion of a swift strike without the need of extra frames in the animation. For the wings, I drew the arms and index fingers of the wing in each frame to get the general motion. I then drew the two other fingers and lastly I drew the wing membranes to make it look like the wings were pushing air. The head is not really animated per se, I just moved it up and down so that it looks like the Prowler is rearing back somewhat in preparation for each strike. The same can be said for the front-most chitin plate on the body, while the two rear-most ones are synced with the beating of the wings. With the second from the front I tried to even out the two motions, to a questionable degree of success. Oh, well. Live and learn. |

